Why and How to Teach Logo Programming to Children, at the Dawn of the AI Age
Introducing Logo, Its Design, Philosophy, and Constructionist Pedagogy to a New Generation of Constructionists in an Age of AI
DOI:
https://doi.org/10.21240/constr/2025/84.XKeywords:
Logo, constructionism, computer science for all, computational fluency, project-based learning, generative AIAbstract
Logo programming is inseparable from constructionism. This workshop offers a hands-on crash course into the Logo philosophy, language design, range of possible projects, dialects, and pedagogical approaches applicable to Logo and its descendant environments. The emerging availability of computationally rich AI environments not only enrich learning adventures but benefit from the sorts of computational fluency developed by children engaged in Logo-like programming experiences. The workshop models pedagogical techniques essential for successful project-based learning in any curricular context, with or without computing.References
Goldenberg, E. P., & Feurzeig, W. (1987). Exploring language with Logo. Mit Press.
Resnick, M. (1993). Logo Overnight. https://el.media.mit.edu/logo-foundation/resources/papers/pdf/logo_overnight.pdf
Stager, G. (Ed.). (2021). Twenty things to do with a computer forward 50: Future visions of education inspired by Seymour Papert and Cynthia Solomon’s seminal work. Constructing Modern Knowledge Press.
Watt, D. (1983). Learning with Logo. McGraw-Hill Book Co.
Watt, M., & Watt, D. (1986). Teaching with Logo: Building Blocks for Learning. Addison-Wesley Publishing Company.
Wolfram, S. (2016). How to Teach Computational Thinking. Stephen Wolfram Writings. https://writings.stephenwolfram.com/2016/09/how-to-teach-computational-thinking/
Wolfram, S. (2024). Useful to the Point of Being Revolutionary: Introducing Wolfram Notebook Assistant. Stephen Wolfram Writings. https://writings.stephenwolfram.com/2024/12/useful-to-the-point-of-being-revolutionary-introducing-wolfram-notebook-assistant/
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